Examples
Minecraft as a teaching tool
Where It All Began: My Journey with Minecraft in Education
Aloha educators, parents, and students!
Did you know my journey into teaching with Minecraft began back in 2009? It all started with a summer class called "Adventures in Video Games", where I explored new ways to make learning fun and engaging for students. This was more than a decade ago, yet the impact of that first Minecraft session still resonates today.
How It Started
In that summer class, we introduced students to Scratch, a block-based programming language developed by MIT. It was inspiring to see students create their own games—from simple puzzles to intricate platformers. But the real game-changer (literally) was when we added Minecraft to the mix.
At first, I wasn't sure how Minecraft would fit into the classroom, but the moment we started, it became clear—this was more than a game. Minecraft became a world where students could build, explore, and problem-solve, unlocking their creativity in ways I'd never seen before.
Students were hooked. They weren’t just playing—they were asking questions, finding resources, and diving deep into how they could create and explore more.
chatGPT generated summer minecraft class
Day 01: Learn your Team
Lesson Plan: Designing and Building a Minecraft House for a Partner
Grade Level: Elementary Duration: 2 hours
Objectives:
Students will interact and get to know their classmates through an icebreaker activity and interviews.
Students will practice active listening and communication skills by conducting interviews.
Students will demonstrate creativity and critical thinking by designing a Minecraft house for their partner based on their preferences.
Students will collaborate and engage in teamwork while building their partner's Minecraft house.
Students will develop problem-solving and spatial reasoning skills during the building process.
Materials:
Graph paper
Pencils, erasers, and colored pencils/markers
Minecraft game (either individual copies on computers or tablets or a classroom setup with a shared screen)
Classroom projector or whiteboard for presentations
Procedure:
Introduction and Icebreaker (10 minutes):
Begin the class by introducing the objectives and the plan for the lesson.
Conduct a brief icebreaker activity where students introduce themselves to the partner sitting next to them.
Interview Activity (15 minutes):
Instruct students to pair up with their partner and provide them with a list of interview questions.
Explain that they will interview their partner to gather information about their preferences for a dream Minecraft house.
Encourage active listening and respectful communication during the interviews.
Dream Minecraft House Design (25 minutes):
Give each student a sheet of graph paper and instruct them to design a Minecraft house for their partner based on the information gathered during the interview.
Remind them to consider their partner's interests, favorite colors, preferred themes, and any specific features mentioned during the interview.
Encourage creativity and the use of colors to make the designs visually appealing.
Partner Sharing and Discussion (10 minutes):
Allow partners to share their designs with each other.
Facilitate a brief class discussion about the design elements and features that the students included in their partner's Minecraft house.
Minecraft House Building (55 minutes):
Provide students with access to Minecraft, either on individual devices or a shared classroom setup.
Instruct students to begin building their partner's Minecraft house in the game, using the design they created on graph paper as a reference.
Encourage collaboration and teamwork among the students as they assist and support each other during the building process.
Reflection and Wrap-up (10 minutes):
Gather the students together and facilitate a class discussion.
Ask students to reflect on the experience of designing and building a Minecraft house for their partner.
Discuss the challenges they encountered, what they enjoyed most, and what they learned from the activity.
Wrap up the lesson by highlighting the importance of teamwork, communication, and creativity.
Day 02: Build Their Base
Lesson Plan: Getting to Know Your Partner and Building a Minecraft House
Grade Level: 3rd Grade Duration: 2 hours
Objectives:
Students will develop interpersonal skills by getting to know their partner through an interview activity.
Students will practice active listening and communication skills during the interview process.
Students will apply creativity and critical thinking by designing and building a Minecraft house for their partner.
Students will collaborate and engage in teamwork while constructing and improving their Minecraft houses.
Students will enhance presentation skills by showcasing their houses and sharing information about their partner.
Materials:
Paper and pencils for note-taking during interviews
Minecraft game (individual copies on computers or tablets or a shared classroom setup)
Classroom projector or whiteboard for presentations
Procedure:
Introduction (5 minutes):
Begin the class by reviewing the objectives and explaining the plan for the lesson.
Emphasize the importance of active listening, teamwork, and creativity.
Interview Reflection (10 minutes):
Instruct students to reflect on the interviews they conducted in the previous class.
Encourage them to recall interesting facts and information about their partners.
Ask a few students to share their favorite responses from their partners.
Minecraft House Construction (60 minutes):
Give each student time to work on building their partner's Minecraft house.
Provide necessary guidance and support to ensure students understand how to construct their houses in the game.
Encourage collaboration and teamwork among the students, allowing them to help and inspire one another.
Show Client and Improve (15 minutes):
Instruct students to share their constructed houses with their partners.
Partners should provide feedback on the design, make suggestions, and discuss improvements.
Encourage students to listen actively and consider their partner's ideas for enhancements.
Fixing and Improving (30 minutes):
Give students time to make necessary adjustments and improvements to their Minecraft houses based on the feedback received.
Encourage creativity and critical thinking to implement the suggested enhancements.
Presentation Preparation (15 minutes):
Instruct students to prepare a brief presentation about their partner and the Minecraft house they built for them.
They should include information about their partner's interests, preferences, and the features they incorporated into the house.
Presentation to the Class (15 minutes):
Allocate time for each student to present their partner's Minecraft house to the class.
Students should share details about their partner, explain the design choices, and highlight key features of the house.
Encourage classmates to ask questions and provide positive feedback.
Reflection and Conclusion (5 minutes):
Conclude the lesson by allowing students to reflect on the activity and share their thoughts.
Discuss the challenges they faced, the skills they developed, and what they enjoyed most about the project.
Day 03: Move in day
Lesson Plan: Moving into and Surviving in Your Minecraft Base
Grade Level: Suitable for beginners in Minecraft (can be adapted for various grade levels) Duration: 2 hours
Objectives:
Students will learn the basics of survival mode in Minecraft.
Students will understand the importance of gathering resources, building shelter, and managing survival needs.
Students will practice problem-solving, decision-making, and teamwork skills within the game.
Students will demonstrate effective communication and collaboration during gameplay.
Students will reflect on their experiences and discuss strategies for surviving in Minecraft.
Materials:
Minecraft game (individual copies on computers or tablets or a shared classroom setup)
Projector or shared screen for demonstration purposes
Procedure:
Introduction (5 minutes):
Begin the class by reviewing the previous lessons and discussing the objectives for the day.
Explain that students will be moving into their Minecraft bases and experiencing survival mode.
Moving into the Base (15 minutes):
Instruct students to load their Minecraft worlds and enter their bases.
Explain that they should explore their surroundings, take note of available resources, and plan their next steps.
Survival Basics Discussion (10 minutes):
Facilitate a discussion about the basic survival mechanics in Minecraft.
Cover topics such as gathering resources, crafting tools, finding food, building shelter, and avoiding dangers.
Resource Gathering (30 minutes):
Instruct students to start gathering resources in their Minecraft worlds.
Emphasize the importance of collecting materials like wood, stone, and food items to meet survival needs.
Provide guidance and support as students explore and collect resources.
Building Shelter (30 minutes):
Demonstrate and explain the process of building a basic shelter using gathered resources.
Encourage students to design and construct their own unique shelters, considering protection from enemies and environmental elements.
Circulate the classroom to assist and offer guidance as needed.
Survival Challenges (20 minutes):
Introduce a set of survival challenges or goals for students to accomplish in their Minecraft worlds.
Examples may include building a farm, crafting specific items, or exploring nearby caves.
Encourage students to collaborate, share ideas, and support each other in completing the challenges.
Gameplay and Reflection (25 minutes):
Allow students to play in survival mode and work on accomplishing the set challenges.
Monitor their progress, offer guidance, and address any questions or difficulties that arise.
At intervals, encourage students to reflect on their experiences and share strategies or lessons learned with the class.
Wrap-up and Discussion (5 minutes):
Conclude the lesson with a class discussion about the challenges faced and strategies employed.
Ask students to share their achievements, difficulties, and any insights gained about survival in Minecraft.
Note: Depending on the progress and engagement of students, the duration of each phase may be adjusted as needed to ensure a balanced and enjoyable gameplay experience.
 Feedback and suggestions
As a student group providing feedback on the lesson, here are 20 comments and suggestions:
Positive Feedback and Appreciation:
We enjoyed moving into our Minecraft bases and experiencing survival mode. It made the game more challenging and exciting.
The discussion on survival basics was helpful in understanding the mechanics of the game and what we needed to prioritize.
Gathering resources was engaging, and it allowed us to explore our Minecraft worlds and discover new materials.
Building our own shelters gave us a sense of ownership and creativity. We liked designing and personalizing our spaces.
The survival challenges provided clear goals and kept us motivated. It was rewarding to accomplish them and progress in the game.
The opportunity to play in survival mode and work together as a group was enjoyable. We liked collaborating and sharing ideas.
Suggestions for Alternatives and Improvements: 7. It would be helpful to have a demonstration or tutorial on crafting tools and items for those less familiar with the game.
Adding more specific challenges or objectives related to survival, such as finding specific biomes or defeating certain mobs, could provide additional excitement.
Including mini-games or team-based activities within the Minecraft world could add variety and make the lesson more interactive.
Providing a template or examples for different types of shelters could inspire students who may struggle with designing their own.
Allowing time for students to visit and explore each other's bases would promote collaboration and create a sense of community.
Introducing periodic surprise events or natural disasters within the Minecraft world could make survival mode even more challenging and realistic.
Weak Parts of the Assignment and Suggestions for Improvement: 13. Some students found it challenging to gather resources efficiently due to limited time. Allocating more time or providing starting resources could help balance the gameplay.
Clarifying specific criteria or guidelines for completing the survival challenges would help avoid confusion and ensure students are on the right track.
Encouraging more frequent reflection and discussion among students during the gameplay session would foster a deeper understanding of strategies and shared experiences.
Incorporating peer feedback and evaluation on the shelter designs or survival strategies could promote a sense of competition and motivation.
Considering individual goals or objectives within the survival challenges would cater to students' varying skill levels and provide a sense of accomplishment for everyone.
Providing opportunities for students to create and share their own survival challenges with their peers could foster creativity and critical thinking.
Overall Reflection: 19. The lesson was engaging and allowed us to apply our knowledge and skills in a practical way. We felt more connected to the game and our classmates.
We appreciated the opportunity to collaborate, problem-solve, and think critically during the survival gameplay. It was a fun and educational experience.
Day 04: Telephone Game Build
Updated Lesson Plan: Minecraft Surprise Build Challenge (Elementary Level)
Grade Level: Elementary Duration: 1 hour (can be adjusted based on time available)
Objectives:
Students will reinforce their learning objectives by applying their knowledge and creativity in a fun and collaborative Minecraft activity.
Students will practice effective communication and visualization skills by creating clear instructions for their build designs.
Students will engage in problem-solving, adaptability, and teamwork as they attempt to build based on others' instructions.
Students will reflect on their experience and showcase their builds, fostering a positive and interactive learning environment.
Materials:
Minecraft game (individual copies on computers or tablets or a shared classroom setup)
Paper and colored pencils for sketching and drafting plans
Timer or clock for time management
Visual aids (diagrams, pictures) for demonstration
Procedure:
Introduction and Idea Generation (10 minutes):
Begin the class by reviewing the learning objectives from the previous days in simple, age-appropriate language.
Explain that today's activity will reinforce their knowledge in a fun way through Minecraft.
Display visual aids of build designs as examples to inspire students.
Instruct students to individually think of one idea for something to build in Minecraft and share it with a partner.
Randomization and Plan Drafting (15 minutes):
Randomly pair up students or create small groups for collaboration.
Randomly select an idea from the hat/bin and announce it to the class.
Each student/group will draw a random idea from the hat/bin, which will be the build they will work on.
Provide each student/group with paper and colored pencils for sketching and drafting plans.
Model the process of sketching and drafting plans, showing how to effectively communicate a vision through drawings.
Building Rotation Challenge (30 minutes):
Divide the remaining time into intervals of 15-20 minutes, depending on the complexity of the builds and the grade level.
Each interval, students will move around the classroom and spend time working on another student's/group's build, following the instructions provided.
Emphasize the importance of collaboration, cooperation, and communication during the building process.
Encourage students to be adaptable and creative as they interpret the instructions, offering assistance and guidance as needed.
Reflection and Showcase (5 minutes):
Gather the students back to their seats and facilitate a brief discussion about the experience.
Ask guided questions to prompt students to reflect on their experience, such as: What was the most challenging part? What surprised you while following the instructions?
Conduct a gallery walk where students visit each build, leaving positive comments and questions for the builders.
Provide an opportunity for students to share their reflections with the class, highlighting their original idea, the instructions given, and the final outcome.
Conclusion:
Summarize the activity, emphasizing the value of effective communication, collaboration, and creativity.
Reinforce the idea that learning can be fun and engaging, even through game-based activities like Minecraft.
Note: Adjust the duration of the intervals and the complexity of the builds based on the grade level and the abilities of the students. Ensure to provide additional guidance and support during the planning and building stages, encouraging creativity and celebrating each student's effort and participation.
 Feedback and suggestions
As a student group providing feedback on the lesson, here are 20 comments and suggestions:
Positive Feedback and Appreciation:
We enjoyed moving into our Minecraft bases and experiencing survival mode. It made the game more challenging and exciting.
The discussion on survival basics was helpful in understanding the mechanics of the game and what we needed to prioritize.
Gathering resources was engaging, and it allowed us to explore our Minecraft worlds and discover new materials.
Building our own shelters gave us a sense of ownership and creativity. We liked designing and personalizing our spaces.
The survival challenges provided clear goals and kept us motivated. It was rewarding to accomplish them and progress in the game.
The opportunity to play in survival mode and work together as a group was enjoyable. We liked collaborating and sharing ideas.
Suggestions for Alternatives and Improvements: 7. It would be helpful to have a demonstration or tutorial on crafting tools and items for those less familiar with the game.
Adding more specific challenges or objectives related to survival, such as finding specific biomes or defeating certain mobs, could provide additional excitement.
Including mini-games or team-based activities within the Minecraft world could add variety and make the lesson more interactive.
Providing a template or examples for different types of shelters could inspire students who may struggle with designing their own.
Allowing time for students to visit and explore each other's bases would promote collaboration and create a sense of community.
Introducing periodic surprise events or natural disasters within the Minecraft world could make survival mode even more challenging and realistic.
Weak Parts of the Assignment and Suggestions for Improvement: 13. Some students found it challenging to gather resources efficiently due to limited time. Allocating more time or providing starting resources could help balance the gameplay.
Clarifying specific criteria or guidelines for completing the survival challenges would help avoid confusion and ensure students are on the right track.
Encouraging more frequent reflection and discussion among students during the gameplay session would foster a deeper understanding of strategies and shared experiences.
Incorporating peer feedback and evaluation on the shelter designs or survival strategies could promote a sense of competition and motivation.
Considering individual goals or objectives within the survival challenges would cater to students' varying skill levels and provide a sense of accomplishment for everyone.
Providing opportunities for students to create and share their own survival challenges with their peers could foster creativity and critical thinking.
Overall Reflection: 19. The lesson was engaging and allowed us to apply our knowledge and skills in a practical way. We felt more connected to the game and our classmates.
We appreciated the opportunity to collaborate, problem-solve, and think critically during the survival gameplay. It was a fun and educational experience.